30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
using System;
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namespace UnityEngine.Localization.PropertyVariants
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{
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/// <summary>
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/// Indicates that the class is used to Track Property Variants for a particular Type.
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/// </summary>
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/// <example>
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/// This shows how to create a custom <see cref="TrackedObjects.TrackedObject"/> to support the <see cref="AudioSource"/> component.
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/// <code source="../../DocCodeSamples.Tests/GameObjectLocalizerSamples.cs" region="custom-audio"/>
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/// </example>
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomTrackedObjectAttribute : Attribute
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{
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internal Type ObjectType { get; }
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internal bool SupportsInheritedTypes { get; }
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/// <summary>
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/// Creates a new instance of a CustomTrackedObjectAttribute.
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/// </summary>
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/// <param name="type">The Type of Object that this Tracked Object supports.</param>
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/// <param name="supportsInheritedTypes">Does this class also support types that inherit from <paramref name="type"/>?</param>
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public CustomTrackedObjectAttribute(Type type, bool supportsInheritedTypes)
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{
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ObjectType = type;
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SupportsInheritedTypes = supportsInheritedTypes;
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}
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}
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}
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