2025-05-01 01:48:08 -07:00

29 lines
709 B
C#

using System;
namespace UnityEngine.Localization.Metadata
{
/// <summary>
/// Used to add metadata comments.
/// Comments can be any type of information but are particularly useful for providing context to translators.
/// </summary>
[Metadata]
[Serializable]
public class Comment : IMetadata
{
[SerializeField]
[TextArea(1, int.MaxValue)]
string m_CommentText = "Comment Text";
/// <summary>
/// The comment text.
/// </summary>
public string CommentText
{
get => m_CommentText;
set => m_CommentText = value;
}
public override string ToString() => CommentText;
}
}