33 lines
996 B
C#
33 lines
996 B
C#
#if ENABLE_PROPERTY_VARIANTS || PACKAGE_DOCS_GENERATION
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using System;
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using UnityEngine.Events;
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namespace UnityEngine.Localization.PropertyVariants.TrackedObjects
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{
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/// <summary>
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/// Uses JSON to apply variant data to target object.
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/// </summary>
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/// <example>
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/// This shows how to configure a <see cref="GameObjectLocalizer"/> to apply changes to a custom <see cref="MonoBehaviour"/> script.
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/// <code source="../../../DocCodeSamples.Tests/GameObjectLocalizerSamples.cs" region="user-script"/>
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/// </example>
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[Serializable]
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[CustomTrackedObject(typeof(MonoBehaviour), true)]
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public class TrackedMonoBehaviourObject : JsonSerializerTrackedObject
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{
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[SerializeField]
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UnityEvent m_Changed = new UnityEvent();
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public UnityEvent Changed => m_Changed;
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protected override void PostApplyTrackedProperties()
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{
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base.PostApplyTrackedProperties();
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m_Changed.Invoke();
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}
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}
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}
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#endif
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