2025-05-01 01:48:08 -07:00

96 lines
3.1 KiB
C#

#if ENABLE_PROPERTY_VARIANTS || PACKAGE_DOCS_GENERATION
using System;
using System.Collections.Generic;
namespace UnityEngine.Localization.PropertyVariants.TrackedProperties
{
[Serializable]
public class UnityObjectProperty : ITrackedPropertyValue<Object>, ISerializationCallbackReceiver
{
[Serializable]
internal class LocaleIdentifierValuePair
{
public LocaleIdentifier localeIdentifier;
public LazyLoadReference<Object> value;
}
[SerializeField] string m_PropertyPath;
[SerializeField] string m_TypeString;
[SerializeField] List<LocaleIdentifierValuePair> m_VariantData = new List<LocaleIdentifierValuePair>();
internal Dictionary<LocaleIdentifier, LocaleIdentifierValuePair> m_VariantLookup = new Dictionary<LocaleIdentifier, LocaleIdentifierValuePair>();
public string PropertyPath
{
get => m_PropertyPath;
set => m_PropertyPath = value;
}
public Type PropertyType { get; set; }
public bool HasVariant(LocaleIdentifier localeIdentifier) => m_VariantLookup.ContainsKey(localeIdentifier);
public void RemoveVariant(LocaleIdentifier localeIdentifier) => m_VariantLookup.Remove(localeIdentifier);
public bool GetValue(LocaleIdentifier localeIdentifier, out Object foundValue)
{
if (m_VariantLookup.TryGetValue(localeIdentifier, out var pair))
{
foundValue = pair.value.asset;
return true;
}
foundValue = null;
return false;
}
public bool GetValue(LocaleIdentifier localeIdentifier, LocaleIdentifier fallback, out Object foundValue)
{
if (m_VariantLookup.TryGetValue(localeIdentifier, out var pair) || m_VariantLookup.TryGetValue(fallback, out pair))
{
foundValue = pair.value.asset;
return true;
}
foundValue = null;
return false;
}
public void SetValue(LocaleIdentifier localeIdentifier, Object newValue)
{
if (!m_VariantLookup.TryGetValue(localeIdentifier, out var variantData))
{
variantData = new LocaleIdentifierValuePair { localeIdentifier = localeIdentifier };
m_VariantLookup[localeIdentifier] = variantData;
}
variantData.value.asset = newValue;
}
public void OnBeforeSerialize()
{
m_TypeString = PropertyType?.AssemblyQualifiedName;
m_VariantData.Clear();
foreach (var pair in m_VariantLookup.Values)
{
m_VariantData.Add(pair);
}
}
public void OnAfterDeserialize()
{
m_VariantLookup.Clear();
foreach (var pair in m_VariantData)
{
m_VariantLookup[pair.localeIdentifier] = pair;
}
if (!string.IsNullOrEmpty(m_TypeString))
PropertyType = Type.GetType(m_TypeString);
}
}
}
#endif