2025-05-01 01:48:08 -07:00

24 lines
870 B
C#

using System;
namespace UnityEngine.Localization.SmartFormat.Extensions
{
/// <summary>
/// Can be used to provide global values that do not need to be passed in as arguments when formatting a string.
/// The smart string should take the format {groupName.variableName}. e.g {global.player-score}.
/// Note: The group name and variable names must not contain any spaces.
/// </summary>
[Serializable]
[Obsolete("Please use PersistentVariablesSource instead (UnityUpgradable) -> PersistentVariablesSource")]
public class GlobalVariablesSource : PersistentVariablesSource
{
/// <summary>
/// Creates a new instance of the source,
/// </summary>
/// <param name="formatter"></param>
public GlobalVariablesSource(SmartFormatter formatter) :
base(formatter)
{
}
}
}