2025-05-01 01:48:08 -07:00

37 lines
627 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Dissolve : MonoBehaviour
{
Animator anim;
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.D))
{
DissolveOut();
}
if (Input.GetKeyDown(KeyCode.F))
{
DissolveIn();
}
}
private void DissolveOut()
{
anim.SetTrigger("DissolveOut");
}
private void DissolveIn()
{
anim.SetTrigger("DissolveIn");
}
}