21 lines
495 B
C#
21 lines
495 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.ResourceManagement.Util;
|
|
|
|
namespace UnityEditor.AddressableAssets.Tests
|
|
{
|
|
public class InitFixture : ScriptableObject, IObjectInitializationDataProvider
|
|
{
|
|
public string Name
|
|
{
|
|
get => "InitFixture1";
|
|
}
|
|
|
|
public ObjectInitializationData CreateObjectInitializationData()
|
|
{
|
|
return new ObjectInitializationData();
|
|
}
|
|
}
|
|
}
|