2025-05-01 01:48:08 -07:00

21 lines
495 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.ResourceManagement.Util;
namespace UnityEditor.AddressableAssets.Tests
{
public class InitFixture : ScriptableObject, IObjectInitializationDataProvider
{
public string Name
{
get => "InitFixture1";
}
public ObjectInitializationData CreateObjectInitializationData()
{
return new ObjectInitializationData();
}
}
}