2025-05-01 01:48:08 -07:00

20 lines
590 B
C#

using System;
namespace UnityEditor.Localization
{
/// <summary>
/// This exception is thrown when an asset is expected to be persistent(saved on disk) but it is not.
/// </summary>
public class AssetNotPersistentException : Exception
{
/// <summary>
/// Creates a new instance of the exception.
/// </summary>
/// <param name="target"></param>
public AssetNotPersistentException(UnityEngine.Object target) :
base($"{target.name} is not persistent. The object needs to be saved to disk.")
{
}
}
}