2025-05-01 01:48:08 -07:00

11 lines
432 B
C#

using UnityEngine;
namespace UnityEditor.Localization.Bridge
{
internal class DrivenPropertyManagerInternalBridge
{
public static bool IsDriven(Object target, string propertyPath) => DrivenPropertyManagerInternal.IsDriven(target, propertyPath);
public static bool IsDriving(Object driver, Object target, string propertyPath) => DrivenPropertyManagerInternal.IsDriving(driver, target, propertyPath);
}
}