2025-05-01 01:48:08 -07:00

13 lines
626 B
C#

using System;
using System.Reflection;
namespace UnityEditor.Localization.Bridge
{
static partial class ScriptAttributeUtilityBridge
{
public static FieldInfo GetFieldInfoAndStaticTypeFromProperty(SerializedProperty property, out Type type) => ScriptAttributeUtility.GetFieldInfoAndStaticTypeFromProperty(property, out type);
public static bool GetTypeFromManagedReferenceFullTypeName(string managedReferenceFullTypename, out Type managedReferenceInstanceType) => ScriptAttributeUtility.GetTypeFromManagedReferenceFullTypeName(managedReferenceFullTypename, out managedReferenceInstanceType);
}
}