2025-05-01 01:48:08 -07:00

38 lines
1.6 KiB
C#

using System;
using UnityEngine.Events;
namespace UnityEngine.Localization.Events
{
#if MODULE_AUDIO || PACKAGE_DOCS_GENERATION
/// <summary>
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass an [AudioClip](https://docs.unity3d.com/ScriptReference/AudioClip.html) as an argument.
/// </summary>
[Serializable]
public class UnityEventAudioClip : UnityEvent<AudioClip> {}
#endif
/// <summary>
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass a [GameObject](https://docs.unity3d.com/ScriptReference/GameObject.html) as an argument.
/// </summary>
[Serializable]
public class UnityEventGameObject : UnityEvent<GameObject> {}
/// <summary>
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass a [Sprite](https://docs.unity3d.com/ScriptReference/Sprite.html) as an argument.
/// </summary>
[Serializable]
public class UnityEventSprite : UnityEvent<Sprite> {}
/// <summary>
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which contains the Localized String as an argument.
/// </summary>
[Serializable]
public class UnityEventString : UnityEvent<string> {};
/// <summary>
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass an [Texture](https://docs.unity3d.com/ScriptReference/Texture.html) as an argument.
/// </summary>
[Serializable]
public class UnityEventTexture : UnityEvent<Texture> {}
}