38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
using System;
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using UnityEngine.Events;
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namespace UnityEngine.Localization.Events
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{
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#if MODULE_AUDIO || PACKAGE_DOCS_GENERATION
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/// <summary>
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/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass an [AudioClip](https://docs.unity3d.com/ScriptReference/AudioClip.html) as an argument.
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/// </summary>
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[Serializable]
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public class UnityEventAudioClip : UnityEvent<AudioClip> {}
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#endif
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/// <summary>
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/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass a [GameObject](https://docs.unity3d.com/ScriptReference/GameObject.html) as an argument.
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/// </summary>
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[Serializable]
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public class UnityEventGameObject : UnityEvent<GameObject> {}
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/// <summary>
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/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass a [Sprite](https://docs.unity3d.com/ScriptReference/Sprite.html) as an argument.
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/// </summary>
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[Serializable]
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public class UnityEventSprite : UnityEvent<Sprite> {}
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/// <summary>
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/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which contains the Localized String as an argument.
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/// </summary>
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[Serializable]
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public class UnityEventString : UnityEvent<string> {};
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/// <summary>
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/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass an [Texture](https://docs.unity3d.com/ScriptReference/Texture.html) as an argument.
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/// </summary>
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[Serializable]
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public class UnityEventTexture : UnityEvent<Texture> {}
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}
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