41 lines
2.4 KiB
C#
41 lines
2.4 KiB
C#
using System.Collections.Generic;
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namespace UnityEngine.Localization.Pseudo
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{
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/// <summary>
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/// Provides access to typical character sets for various [SystemLanguages](https://docs.unity3d.com/ScriptReference/SystemLanguage.html).
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/// </summary>
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public static class TypicalCharacterSets
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{
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internal static Dictionary<SystemLanguage, char[]> s_TypicalCharacterSets = new Dictionary<SystemLanguage, char[]>
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{
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// Taken from https://www.gamasutra.com/blogs/IGDALocalizationSIG/20180504/317560/PseudoLocalization__A_Must_in_Video_Gaming
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{ SystemLanguage.Czech, "áčďéěíňóřšťúůýÁČĎÉĚÍŇÓŘŠŤÚŮÝ‚„".ToCharArray() },
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{ SystemLanguage.Danish, "åæøÅÆØ".ToCharArray() },
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{ SystemLanguage.Dutch, "àáèéêëïóöÀÁÈÉÊËÏÓÖ".ToCharArray() },
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{ SystemLanguage.Finnish, "åäöšÅÄÖŠ".ToCharArray() },
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{ SystemLanguage.French, "àâæéèêëîïôœùûüçÀÂÆÉÈÊËÎÏÔŒÙÛÜÇ".ToCharArray() },
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{ SystemLanguage.German, "ÄÖÜẞäöüß‚„".ToCharArray() },
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{ SystemLanguage.Italian, "àéèìòùÀÉÈÌÒÙªº".ToCharArray() },
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{ SystemLanguage.Norwegian, "åæøÅÆØ".ToCharArray() },
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{ SystemLanguage.Polish, "ąćęłńóśżźĄĆĘŁŃÓŚŻŹ‚„".ToCharArray() },
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{ SystemLanguage.Portuguese, "àáâãçéêíóôõúüÀÁÂÃÇÉÊÍÓÔÕÚÜ".ToCharArray() },
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{ SystemLanguage.Russian, "абвгдеёжзийклмнопрстуфхцчшщъыьэюяАБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ№".ToCharArray() },
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{ SystemLanguage.Spanish, "áéíóúüñÁÉÍÓÚÜÑ¿¡ªº".ToCharArray() },
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{ SystemLanguage.Swedish, "åäöÅÄÖ".ToCharArray() }
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};
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/// <summary>
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/// Returns the most commonly used characters for the requested language.
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/// </summary>
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/// <param name="language">The langauge to return the most common characters for.</param>
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/// <returns>Array of the characters of null(Not all languages are supported.)</returns>
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public static char[] GetTypicalCharactersForLanguage(SystemLanguage language)
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{
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if (s_TypicalCharacterSets.TryGetValue(language, out var result))
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return result;
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return null;
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}
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}
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}
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