2025-05-01 01:48:08 -07:00

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{
"name": "com.unity.scriptablebuildpipeline",
"displayName": "Scriptable Build Pipeline",
"version": "2.1.3",
"unity": "2019.4",
"description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.",
"keywords": [
"build",
"bundle",
"bundles",
"assetbundles",
"cache",
"server"
],
"dependencies": {},
"_upm": {
"changelog": "- Fixed error where key was already in a dictionary and we try to add it again\n- Fixed issue where SpriteAtlas addressable bundle size is doubled if previous build cache is not cleared"
},
"upmCi": {
"footprint": "7632bcf5a0a46f55ac4f9c2ed79ce93143da1f67"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.1/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/Addressables.git",
"type": "git",
"revision": "ce0566e3aa96bd3b1648c405187751d0306cc931"
},
"_fingerprint": "b3d0a166a95926a82d3cc547102f0cd369589adf"
}