30 lines
1.2 KiB
JSON
30 lines
1.2 KiB
JSON
{
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"name": "com.unity.scriptablebuildpipeline",
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"displayName": "Scriptable Build Pipeline",
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"version": "2.1.3",
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"unity": "2019.4",
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"description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.",
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"keywords": [
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"build",
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"bundle",
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"bundles",
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"assetbundles",
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"cache",
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"server"
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],
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"dependencies": {},
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"_upm": {
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"changelog": "- Fixed error where key was already in a dictionary and we try to add it again\n- Fixed issue where SpriteAtlas addressable bundle size is doubled if previous build cache is not cleared"
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},
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"upmCi": {
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"footprint": "7632bcf5a0a46f55ac4f9c2ed79ce93143da1f67"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.1/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/Addressables.git",
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"type": "git",
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"revision": "ce0566e3aa96bd3b1648c405187751d0306cc931"
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},
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"_fingerprint": "b3d0a166a95926a82d3cc547102f0cd369589adf"
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}
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