Tetra/Minesweeper/Logs/AssetImportWorker0-prev.log
2025-05-01 01:48:08 -07:00

436 lines
27 KiB
Plaintext

Using pre-set license
Built from 'trunk' branch; Version is '6000.0.10f1 (413673acabac) revision 4273779'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'en' Physical Memory: 31893 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Users/jonat/lol/Tetrisweeper/Tetri/Minesweeper
-logFile
Logs/AssetImportWorker0.log
-srvPort
51720
-job-worker-count
7
-background-job-worker-count
8
-asset-garbage-collectors
1
Successfully changed project path to: C:/Users/jonat/lol/Tetrisweeper/Tetri/Minesweeper
C:/Users/jonat/lol/Tetrisweeper/Tetri/Minesweeper
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [15000] Target information:
Player connection [15000] * "[IP] 192.168.1.100 [Port] 0 [Flags] 2 [Guid] 2121812828 [EditorId] 2121812828 [Version] 1048832 [Id] WindowsEditor(7,Royal) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15000] * "[IP] 172.25.144.1 [Port] 0 [Flags] 2 [Guid] 2121812828 [EditorId] 2121812828 [Version] 1048832 [Id] WindowsEditor(7,Royal) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15000] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 2121812828 [EditorId] 2121812828 [Version] 1048832 [Id] WindowsEditor(7,Royal) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15000] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [15000] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Library Redirect Path: Library/
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Refreshing native plugins compatible for Editor in 4.39 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.10f1 (413673acabac)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/jonat/lol/Tetrisweeper/Tetri/Minesweeper/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 16109 MB
Driver: 32.0.15.7247
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.10f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56868
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.10f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005256 seconds.
- Loaded All Assemblies, in 0.317 seconds
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.286 seconds
Domain Reload Profiling: 597ms
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
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RebuildCommonClasses (26ms)
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initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (113ms)
LoadAssemblies (115ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (110ms)
TypeCache.Refresh (109ms)
TypeCache.ScanAssembly (99ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (286ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (251ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (20ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (4ms)
ProcessInitializeOnLoadAttributes (113ms)
ProcessInitializeOnLoadMethodAttributes (111ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.958 seconds
Refreshing native plugins compatible for Editor in 3.26 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 4.09 ms, found 4 plugins.
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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0x00007ffc4d2f72c5 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002329cc9b1fd (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr)
0x000002329cc9b0c3 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002329cc9acfb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002329cc9aa80 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002329cc9a948 (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
0x000002329cc8c973 (Mono JIT Code) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:428)
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0x00007ffc57ed697e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffc57e18444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffc57e1f4d6 (mono-2.0-bdwgc) mono_runtime_try_invoke_array (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:5770)
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0x000002328d48b39e (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
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0x00007ffc4f6a9dcf (Unity) AssetImportWorkerClient::ReloadScriptingDomain
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0x00007ffc4f6adc7b (Unity) RunAssetImporterV2
0x00007ffc4eeb04fa (Unity) Application::InitializeProject
0x00007ffc4f4bffb5 (Unity) UnityMain
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0x00007ffd028aaf38 (ntdll) RtlUserThreadStart
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.902 seconds
Domain Reload Profiling: 1847ms
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ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (539ms)
LoadAssemblies (415ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (215ms)
TypeCache.Refresh (149ms)
TypeCache.ScanAssembly (132ms)
BuildScriptInfoCaches (56ms)
ResolveRequiredComponents (8ms)
FinalizeReload (902ms)
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RebuildScriptCaches (0ms)
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LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (80ms)
ProcessInitializeOnLoadAttributes (308ms)
ProcessInitializeOnLoadMethodAttributes (331ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 4.02 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 331 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6231 unused Assets / (5.3 MB). Loaded Objects now: 7133.
Memory consumption went from 217.1 MB to 211.8 MB.
Total: 8.276800 ms (FindLiveObjects: 0.634900 ms CreateObjectMapping: 0.437100 ms MarkObjects: 5.217500 ms DeleteObjects: 1.986800 ms)
========================================================================
Received Import Request.
Time since last request: 1448235.377323 seconds.
path: Assets/Scripts/GameIdDisplay.cs
artifactKey: Guid(21d1599a61037ab4499cd7bd9487a9ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/GameIdDisplay.cs using Guid(21d1599a61037ab4499cd7bd9487a9ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '008200cdaae38be013cb2726efb7a5b5') in 0.0047704 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.733 seconds
Refreshing native plugins compatible for Editor in 3.14 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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0x000002328d4a2d13 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002328d4a294b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002328d4a26d0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002328d4a2598 (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
0x000002328d4a0593 (Mono JIT Code) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:428)
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0x00007ffc57ed697e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffc57e18444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffc57e1f4d6 (mono-2.0-bdwgc) mono_runtime_try_invoke_array (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:5770)
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Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.731 seconds
Domain Reload Profiling: 1455ms
BeginReloadAssembly (208ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (457ms)
LoadAssemblies (407ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (149ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (134ms)
ResolveRequiredComponents (7ms)
FinalizeReload (731ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (521ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (2ms)
BeforeProcessingInitializeOnLoad (77ms)
ProcessInitializeOnLoadAttributes (248ms)
ProcessInitializeOnLoadMethodAttributes (179ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 4.61 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6229 unused Assets / (5.1 MB). Loaded Objects now: 7141.
Memory consumption went from 176.7 MB to 171.6 MB.
Total: 8.251100 ms (FindLiveObjects: 0.695800 ms CreateObjectMapping: 0.447700 ms MarkObjects: 5.083400 ms DeleteObjects: 2.023800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.703 seconds
Refreshing native plugins compatible for Editor in 3.28 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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0x000002329cc42598 (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
0x000002329cc40593 (Mono JIT Code) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:428)
0x000002328a579e43 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffc57ed697e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffc57e18444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffc57e1f4d6 (mono-2.0-bdwgc) mono_runtime_try_invoke_array (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:5770)
0x00007ffc57d519d1 (mono-2.0-bdwgc) ves_icall_InternalInvoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/icall.c:4038)
0x00007ffc57d77c81 (mono-2.0-bdwgc) ves_icall_InternalInvoke_raw (at C:/build/output/Unity-Technologies/mono/mono/metadata/icall-def.h:692)
0x00000232c473cd90 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo:InternalInvoke (System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
0x00000232c473bbbb (Mono JIT Code) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000002328bb2978e (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x000002329cc3c19b (Mono JIT Code) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
0x000002328d490085 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffc57ed697e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffc57e18444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffc57e18530 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ffc4e16ad34 (Unity) scripting_method_invoke
0x00007ffc4e142ef3 (Unity) ScriptingInvocation::Invoke
0x00007ffc4e13e075 (Unity) ScriptingInvocation::Invoke<void>
0x00007ffc4e2b857b (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadMethodAttributes
0x00007ffc4e13973b (Unity) MonoManager::SetupLoadedEditorAssemblies
0x00007ffc4e130e5a (Unity) MonoManager::FinalizeReload
0x00007ffc4f65a6b5 (Unity) ScriptingInitializer::FinalizeReload
0x00007ffc4f6a9dcf (Unity) AssetImportWorkerClient::ReloadScriptingDomain
0x00007ffc4f68399c (Unity) <lambda_94302c41bc55323db1fed16712a08587>::operator()
0x00007ffc4f7675ae (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
0x00007ffc4f754e3a (Unity) asio::detail::win_iocp_io_context::do_one
0x00007ffc4f7561a4 (Unity) asio::detail::win_iocp_io_context::run
0x00007ffc4f765bcc (Unity) IOService::Run
0x00007ffc4f6adbb6 (Unity) RunAssetImportWorkerClientV2
0x00007ffc4f6adc7b (Unity) RunAssetImporterV2
0x00007ffc4eeb04fa (Unity) Application::InitializeProject
0x00007ffc4f4bffb5 (Unity) UnityMain
0x00007ff72bb22fba (Unity) __scrt_common_main_seh
0x00007ffd011b259d (KERNEL32) BaseThreadInitThunk
0x00007ffd028aaf38 (ntdll) RtlUserThreadStart
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.679 seconds
Domain Reload Profiling: 1374ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (42ms)
RebuildCommonClasses (23ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (450ms)
LoadAssemblies (393ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (144ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (130ms)
ResolveRequiredComponents (7ms)
FinalizeReload (679ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (479ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (73ms)
ProcessInitializeOnLoadAttributes (245ms)
ProcessInitializeOnLoadMethodAttributes (147ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Refreshing native plugins compatible for Editor in 5.88 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6229 unused Assets / (5.2 MB). Loaded Objects now: 7146.
Memory consumption went from 176.7 MB to 171.5 MB.
Total: 9.265700 ms (FindLiveObjects: 0.865300 ms CreateObjectMapping: 0.519400 ms MarkObjects: 5.593200 ms DeleteObjects: 2.287000 ms)
Prepare: number of updated asset objects reloaded= 0