20 lines
1.3 KiB
Markdown
20 lines
1.3 KiB
Markdown
---
|
|
uid: addressables-builds
|
|
---
|
|
|
|
# Build content overview
|
|
|
|
A content build processes Addressables [groups](groups-intro.md) to produce the [content catalog](build-content-catalogs.md), runtime settings, and the [AssetBundles](xref:AssetBundlesIntro) that contain your assets.
|
|
|
|
|**Topic**|**Description**|
|
|
|---|---|
|
|
|[Build content introduction](build-intro.md)|Understand the various build options.|
|
|
|[Build Addressables content with Player builds](build-player-builds.md)|Understand how building works with Player builds.|
|
|
|[Asset dependencies overview](AssetDependencies.md)|Understand asset dependencies and how they affect builds.|
|
|
|[Create a build](BuildingContent.md)|Create a new build.|
|
|
|[Build scripting](BuildPlayerContent.md)|Understand how to create builds from scripts.|
|
|
|[Build sprite atlases](AddressablesAndSpriteAtlases.md)|Considerations for building sprite atlases.|
|
|
|[Build shaders](BuildingShaders.md)|Considerations for building shaders.|
|
|
|[Build artifacts](BuildArtifacts.md)|Understand build artifacts and what file types Unity includes in your build.|
|
|
|[Content update builds](ContentUpdateWorkflow.md)|Understand how to perform an update build.|
|
|
|[Use continuous integration to build Addressables](ContinuousIntegration.md)|Build content with continuous integration.| |