20 lines
1.2 KiB
Markdown
20 lines
1.2 KiB
Markdown
---
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uid: addressables-api-load-asset-async
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---
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# Loading Addressable assets
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The [`Addressables`](xref:UnityEngine.AddressableAssets.Addressables) class provides methods to load Addressable assets. You can load assets one at a time or in batches.
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|**Topic**|**Description**|
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|[Load Addressable assets introduction](load-addressable-assets.md)| Understand how Addressables loads content.|
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|[Asynchronous loading](load-assets-asynchronous.md)| Understand asynchronous loading, including operation handles, and how to enable synchronous loading.|
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|[Load assets](load-assets.md)|Load a single or multiple assets.|
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|[Load assets by location](load-assets-location.md)| Load assets by address, label, or AssetReference.|
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|[Load a scene](LoadingScenes.md)|Load and make a scene Addressable.|
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|[Load AssetBundles](LoadingAssetBundles.md)| Control how AssetBundles load.|
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|[Unload Addressable assets](UnloadingAddressableAssets.md)|How to unload Addressable assets.|
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|[Change resource URLs](TransformInternalId.md)|How to change the URLs that assets are loaded from.|
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|[Preload dependencies](DownloadDependenciesAsync.md)|Understand how to set loading dependencies.|
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|[Load content from multiple projects](MultiProject.md)|Load content from and work with multiple projects.| |