17 lines
894 B
Markdown
17 lines
894 B
Markdown
---
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uid: addressable-runtime
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---
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# Use Addressables at runtime
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Once you have Addressable assets organized into groups and built into AssetBundles, you must load, instantiate, and release them at runtime.
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Addressables uses a reference counting system to make sure that assets are only kept in memory while they're needed.
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|**Topic**|**Description**|
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|[Addressables initialization](InitializeAsync.md)|Understand how and when Addressables are initialized.|
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|[Memory management overview](MemoryManagement.md)|Understand how Unity manages Addressables memory.|
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|[Manage catalogs at runtime](LoadContentCatalogAsync.md)|How to manage the catalogs in your project at runtime.|
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|[Get addresses at runtime](GetRuntimeAddress.md)|How to get and use addresses at runtime.|
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|[Modification events](ModificationEvents.md)|Understand modification events, which signal when data is manipulated.| |