2025-05-01 01:48:08 -07:00

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addressable-runtime

Use Addressables at runtime

Once you have Addressable assets organized into groups and built into AssetBundles, you must load, instantiate, and release them at runtime.

Addressables uses a reference counting system to make sure that assets are only kept in memory while they're needed.

Topic Description
Addressables initialization Understand how and when Addressables are initialized.
Memory management overview Understand how Unity manages Addressables memory.
Manage catalogs at runtime How to manage the catalogs in your project at runtime.
Get addresses at runtime How to get and use addresses at runtime.
Modification events Understand modification events, which signal when data is manipulated.