2025-05-01 01:48:08 -07:00

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# Make an asset Addressable
You can make an asset as Addressable in the following ways:
* Enable the __Addressable__ setting in the asset's Inspector:
![](images/get-started-addressable-setting.png)
* Drag or assign the asset to an AssetReference field in an Inspector:
![](images/get-started-assetreference.png)
* Drag the asset into a group on the [Addressables Groups](GroupsWindow.md) window:
![](images/get-started-addressables-groups.png)
* Put the asset in a Project folder that's marked as Addressable:
![](images/get-started-addressables-folder.png)
Once you make an asset Addressable, the Addressables system adds it to a default group, unless you place it in a specific group. Addressables packs assets in a group into [AssetBundles](xref:AssetBundlesIntro) according to your group settings when you make a [content build](xref:addressables-builds). You can load these assets using the [Addressables API](xref:addressables-api-load-asset-async).
> [!NOTE]
> If you make an asset in a [Resources folder](xref:SpecialFolders) Addressable, Unity moves the asset out of the Resources folder. You can move the asset to a different folder in your Project, but you cannot store Addressable assets in a Resources folder.