1.7 KiB
1.7 KiB
uid
| uid |
|---|
| urp-docfx-render-graph |
Render graph system
The render graph system is a set of APIs you use to create a Scriptable Render Pass.
| Page | Description |
|---|---|
| Introduction to the render graph system | What the render graph system is, and how it optimizes rendering. |
| Write a render pass using the render graph system | Write a Scriptable Render Pass using the render graph APIs. |
| Use textures | Access and use textures in your render passes, and how to blit. |
| Use frame data | Get the textures URP creates for the current frame and use them in your render passes. |
| Draw objects in a render pass | Draw objects in the render graph system using the RendererList API. |
| Use a compute shader in a render pass | Create a render pass that runs a compute shader. |
| Analyze a render graph | Check a render graph using the Render Graph Viewer, Rendering Debugger, or Frame Debugger. |
| Use Compatibility Mode APIs in the render graph system | To use Compatibility Mode APIs in the render graph system, such as SetRenderTarget, use the render graph UnSafePass API. |
| Render Graph Viewer window reference | Reference for the Render Graph Viewer window. |