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Tetra
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Minesweeper
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Library
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PackageCache
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com.unity.addressables
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Documentation~
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TableOfContents.md
Jonathan Jara
6f345b3bc1
added minesweeper sourcecode
2025-05-01 01:48:08 -07:00
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Addressables package
Get started
Addressables overview
Install Addressables
Configure your project to use Addressables
Make an asset Addressable
Use an Addressable asset
Manage Addressable assets
Build Addressable assets
Remote content distribution
Incremental content updates
Addressables samples
Manage Addressables
Manage Addressables introduction
Organize Addressable assets
Groups overview
Groups introduction
Manage and create groups
Labels overview
Create a group template
Pack groups into AssetBundles
Addressables Groups window reference
Group settings and schemas overview
Content Packing & Loading schema reference
Content Update Restriction schema reference
Profiles overview
Profiles introduction
Create a profile
Profile variables overview
Set a build and load path
Addressables Profiles window reference
Asset references overview
Asset references introduction
Create an AssetReference
Load an AssetReference
Addressables Asset Settings reference
Addressables Preferences reference
Build content overview
Build content introduction
Build Addressables content with Player builds
Asset dependencies overview
Create a build
Create a full build
Create an update build
Build scripting
Start a build from a script
Custom build scripting
Build while recompiling
Build sprite atlases
Build shaders
Build artifacts
Artifacts in the player
Content catalogs
Shared AssetBundles
Content update builds
Content update builds overview
Build a content update
Check for content updates at runtime
Content update examples
Content update build settings
Use continuous integration to build Addressables
Distribute remote content
Distribute remote content overview
Enable remote content
Remote content profiles
Remote content AssetBundle caching
Pre-download remote content
Use Addressables with Cloud Content Delivery
Use Addressables at runtime
Addressables initialization
Memory management overview
AssetBundle memory overhead
Manage catalogs at runtime
Get addresses at runtime
Modification events
Load Addressable assets
Load Addressable assets introduction
Asynchronous loading
Asynchronous operation handles
Synchronous loading
Load assets
Load assets by location
Load a scene
Load AssetBundles
Unload Addressable assets
Change resource URLs
Preload dependencies
Load content from multiple projects
Diagnostic tools
Addressables Profiler module
Build layout report
Build profile log
Addressables Report window reference
Addressables Report Inspector reference